Green Crust
Realistic climate behavior in an unrealistic world. Manipulate weather by piercing a hole through the crust with meteors. Or by lifting the mountains. Compete with another god player on the same map.
This is something I started with the weather algorithm first. Algorithm that would emit and spread rainfall away from seas and coldness away from the edge. Something that would be affected by mountains. So if you surround the sea with mountains the rainfall gets stuck there and is a lot more denser. It is somewhat a simulator but not fully.
Then I tried to add gameplay to it. Gameplay is work in progress but playable. If you played the game and have some thoughts then feel free to write it into comments.
Sounds from:
https://freesound.org/people/Imjeax/
https://freesound.org/people/laurent/
https://freesound.org/people/lextrack/
https://freesound.org/people/felix.blume/
https://freesound.org/people/arnaud%20coutancier/
https://freesound.org/people/klankbeeld/
https://freesound.org/people/hiriak/
https://freesound.org/people/juskiddink/
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (12 total ratings) |
Author | msaj |
Genre | Strategy, Simulation |
Made with | Unity, Paint Tool SAI, Audacity |
Tags | City Builder, Creative, Destruction, god, Hex Based, nature, Procedural Generation, terraform, Turn-based |
Average session | About a half-hour |
Languages | English |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Download
Development log
- 0.4.0 Optimized weather codeJan 21, 2021
- 0.3.0 City statesSep 27, 2020
- 0.2.0 Network multiplayer and sandbox modeJun 19, 2020
- 0.1.0 Added guide and jungle spritesMay 02, 2020
Comments
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I don't know if or how far you've moved on in life, but this is genuinely a sweet concept for a little god/nature sim combo! If you were still working on it, it'd be neat if there was a compiled set of stats you could check for the world population at a given time.
If you decide not to return to this game, releasing its base code/source files on something like GitHub for others to tinker with and expand upon would be fantastic! ^^
Here is github
https://github.com/mantassaje/green-crust
I would like to return to it. But it has been two years when I last did something on it and I am trying to do other stuff. Maybe sometime later I will return to it.
Thanks for getting back to me! And be it creative or personal stuff, I wish you the very best in your future efforts.
HI I was very curious about the game but on my first try once I zoomed out to check the progress of AI I was not able to zoom back in properly anymore :( my crust just kept floating around even without me moving it and just stayed in the corner of the games so I couldn't reach it anymore, not sure if that happened to anyone else.
It looks awesome and plays awesome at first, but then round 20 or so you get very tired of pressing "curse warlord" "bless goods" all the time and that nothing new happens. It feels like the game makes a good start, but then it just repeats over and over, as if it comes undone. I think what the game needs is just to add more and more mechanics, like city upgrades or progressions to the stories told. With the wildlife, there could be a lot going on. Like you could introduce various animal and plant species and that could have very complex consequences, like one species eating the other or one species evolving into something else and overgrowing areas.
Thanks for making the game it is really nice.
I hope you add more things and make the city states more in depth and have like countries and ages because this game is like super addicting and endless..! Im in love with it. xD
Thanks! Good to hear that someone liked the city states. I had fear that maybe it will be a bit confusing. I am working right now on different game, but I do think to return on this game later.
Thats sweet, they were confusing at first but eventually i understood how to do them.
This is sweet!